There is always a build in animation delay for all gun firing(AA guns included). Once you choose your ideology, you'll be led to the creation screen. So do take that into consideration. report. Especially torpedo-focused ships such as most IJN destroyers will often struggle in trash fights due to their torpedoes being overkill and their guns being too weak to provide much of value while waiting for their torpedoes to reload. The T2 purple version of this is still considered a good AA gun. Equipment choices are covered in another guide. Once you choose your ideology, you'll be led to the creation screen. Also the USS fleet cannot be left out. Discord: Running Battleships on the Flank. Given the soft flagship restriction of barrage skills and tendency for strong battleships to have barrage skills, you will typically have a battleship as your flagship. Sources of Activity may include Daily and Weekly Missions. The Solo Battleship. As stated earlier, the advantages afforded by battleships makes them the natural choice for a solo backliner in most situations. Additionally, high-damage but low-bulk ships will generally prefer to be used in boss killing fleets. The three Battle Monitors are Abercrombie (BM) (Elite), Terror (BM) (Elite) and Erebus (BM) (Elite). Low-cost units and/or fewer units. With the first anniversary celebration of the side-scrolling shoot ‘em up Azur Lane now in full blast, there has been some uptick in the playerbase as the game's climb in popularity continues. Unprepared; Introduction: The Sakura torpedo fleet managed to sneak behind our main fleet. The Fleet menu allows for players to form their own groups/guilds where they can communicate and see each other's stats.

They make for good choices in your back line, although you should be prepared to guard them better due to their softer armor. 1.1 Standard Ship Archetypes. Not recommended. Or does mixing destroyers, heavy/light cruisers ok? Boss fleets do not value low-cost. For trash clearing fleets, torpedoes are somewhat more useful on auto. A collection of Azur Lane guides. However, destroyers as a class are typically at their strongest when used on manual play. The game seems to be a bit complex as you need to set up the best team from the built-in Azure lane tier list. Light cruisers, while generally considered the weakest vanguard class in terms of damage, are capable of putting out reliable, consistent damage on auto, and tend to be tankier and have better AA than other vanguard classes. From Azur Lane Wiki. With the first anniversary celebration of the side-scrolling shoot ‘em up Azur Lane now in full blast, there has been some uptick in the playerbase as the game's climb in popularity continues.. The Distress Signal is coming from merchant ships in this region! The T2 purple roomba is also a budget version of the gold roomba. The principles described in the overview of this page apply to all stages of the game. This setup has the same issues as any other fleet that lacks a carrier. To ease you further, we categorize the tier list of the azure lane into different grades. After joining or creating a Fleet, selection of the Fleet menu will bring a player to their fleet's homepage. This loses you a degree of protection from suicide boats, but affords you the advantages of running a carrier otherwise. The purple T2 version of this is still highly recommended as it's not too much worse and beats most of T3 purples. Similarly, you're probably better off using the purple T2 octet Pom Pom instead of this quad version. Each grade contains the best characters from all. But then the range will get tanked like crazy.

Posted by 2 days ago. We've sunk three enemy carriers. Put this gold gun on high AA ships for higher damage. Azur Lane Japanese Pronunciation Guide for Ships w... Azur Lane Weeaboo Pronunciation Guide for Ships wi... WHAT EQUIPMENTS SHOULD I USE IF I HAVE NOTHING BUT... Azur Lane(EN) Equipment Box Contents: WHICH BOXES ... Azur Lane Simplified AA Equipment Guide v.20180901. As backline aux guns are vital in protecting the main fleet against certain threats, primarily suicide boats, but rarely production types, having a good coverage pattern assists in interception. As you fight far more trash fleets than bosses, your ships need to have sufficient eHP to stay alive across every fight. Two common destroyers will cost 7 fuel each, for a total cost of 14 fuel per fight, while a super rare heavy cruiser will only cost 12 fuel. As you cannot meaningfully overkill bosses, fleets should be equipped around dealing the maximum amount of damage possible, nearly all of the time. For boss fleets, heavily torpedo-centric fleets will generally suffer when deployed on auto. Victory is close, but Hiryuu is going for her final counterattack! Battleships and battlecruisers are part of your fleet’s back line, which cannot be controlled directly and will only fire once they’ve sufficiently reloaded their guns.