All other creatures within 60 feet of the dracolich that are touching the ground must succeed on a DC 26 Strength saving throw or be knocked prone.

Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.

Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. Senses blindsight 60 ft., darkvision 120 ft., passive Perception 29 Also, for melee, its bite attack has reach of 10 feet, so you're probably getting hit before you get there (assuming you CAN get there if it is flying).

Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses. would this be a good boss for 7 6th lvl players? Tail. It has like 200 hp and being undead means you guys are screwed. Frightful Presence.

But if the rolls went another way... we were toast.

He was convinced that Toril would suffer a great apocalypse and \"naught will be left save shattered thrones with no rulers. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Hit Points. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses.

Marshal Undead. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. The dragon can then fly up to half its flying Speed.

Of course how did you find out a dracolith was the big bad? Deathly Body. So, basically load up your two 3rd level spell slots with fireball and hope for the best. Don't fight it in its lair and don't let it fly. Wizards of the Coast, Dungeons & Dragons, D&D, D&D® Adventure System, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. The dracolich exhales lightning in a 90-foot line that is 5 feet wide.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the dracolich fails a saving throw, it can choose to succeed instead. Wing Attack (Costs 2 Actions). After the attack, pass this card to the player on your right.

The dragon exhales an icy blast in a 60-foot cone. After the move, pass this card to the player on your right. Hit: 18 (2d8 + 9) bludgeoning damage. INT 18 . The best "edge" you can have before the fight starts is have your character's gear prepped and ready to dispersal via a Last Will and Testament. TACTICS If the Dracolich is within 1 tile of a Hero, it attacks each Hero on the closest Hero's tile with acid breath. Hit: 19 (2d8 + 10) bludgeoning damage. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. After beating its wings this way, the dracolich can fly up to half its flying speed. Claw. Does not play with its food just eats. The dracolich makes a tail attack. Detect: The dracolich makes a Wisdom (Perception) check. https://ddadventuresystem.fandom.com/wiki/Dracolich?oldid=5722. Summoned nine giant bats to swarm it.

Tail. Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute.

Dragotha made its metagame debut in Dungeon Magazine #134 as part of the Age of Worms Adventure Path. At the time the PCs face Dragotha, they're all pushing 18th level in 3.5E.

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The dracolich makes a Wisdom (Perception) check. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. This Wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. A dracolich can be created from any of the evil or neutral dragon subspecies. The dragon can take 3 legendary actions, choosing from the options below.

But from a true dracolich standpoint, you're screwed. This ancient Dracolich dubbed 'The Creeping Doom' has functionally become the most powerful of its kind. CON 27 . First off, the Lightning Breath is a DC 20 Dexterity saving throw. Saving Throws Dex +10, Con +25, Wis +12, Cha +17Skills Perception +19, Stealth +9Damage Immunities fire, necrotic, poison, magicCondition Immunities charmed, exhaustion, frightened, paralyzed, poisoned The dracolich can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. charmed, exhaustion, frightened, paralyzed, poisoned, blindsight 60 ft., darkvision 120 ft., passive Perception 27, Premium Module Pt3: The Fortress City of Winterwatch.

40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. The dragon regains spent legendary actions at the start of its turn. Well, it is immune to lightning and poison. Armor Class 22 (natural armor) Hit Points 481 (26d20 + 208) 481 (26d20 + 208) Speed 40 ft., burrow 40 ft., fly 80 ft. STR 29 . An evil or neutral dracolich retains the physical appearance of its original body, except that its eyes appear as glowing points of light floating in shadowy eye sockets. They favor high mountain vales accessible only by flying, caverns in cliff faces, and labyrinthine ice caves in glaciers.

Demizen Ancient Red Dracolich (5e Creature) From D&D Wiki. Oldest ones have a real smart humanoid intelligence. Bite. I'm planning to set this up as a challenge for my campaign, and after i spend a whole campaign building up to this, I hope it is a challenging and rewarding foe! A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini. If the hit points gained restores the dracolich to its hit point maximum, it gains the excess as temporary hit points. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

Bite: Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Life Drain.

The Breath weapon on a dragon is going to deal like 60 points of damage. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row: The region containing a legendary white dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: If the dragon dies, the fog and precipitation fade within 1 day. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra moment. A normal party member is going to have to roll somewhere in the 17+ category to not fail. The dracolich regains spent legendary actions at the start of its turn.

This reduction lasts until the target finishes a long rest. Challenge 30 (155,000 XP). Vampire Sight. , pg. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. CON.

On a hit, the target takes 10 (3d6) piercing damage.

It's also immune to charm, fear, and paralysis.

[2d6+3] will make a clickable link to roll 2d6+3. The target makes a DC 24 Constitution saving throw or the dracolich regains hit points equal to the necrotic damage dealt. The ice walls melt over the course of 1d10 days. Hit: 13 (2d6 + 6) slashing damage. I march this undead army into a White Dragon's Lair, lay down a serious case of action economy hurt, and then utilize my knowledge of lichdom (gained through my arcane studies of course) and take the weakened dragon (or dragon corpse, I'm really not sure on the particulars of making a Dracolich) and turn that Dragon into an Undead. I march this undead army into a White Dragon's Lair, lay down a serious case of action economy hurt, and then utilize my knowledge of lichdom (gained through my arcane studies of course) and take the weakened dragon (or dragon corpse, I'm really not sure on the particulars of making a Dracolich) and turn that Dragon into an Undead. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

Innate Spellcasting and Spellcasting can not be replicated.

Also it seems you guys are assuming its a dracolith? Only in dnd logic are the pretty white dragons evil.

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Either 1) you aren't fighting a dracolich 2) the dm has ignored dragons under adult being unable to become a dracolich or has a story reason to go against that 3) the dm just wants to kill you. Hit: 43 (10d6 + 8) necrotic damage. [+4] will make a clickable link to roll d20+4. The dragon can then fly up to half its flying speed. And I'd say it can easily do upwards of 20+ hp damage to probably all five of you each round. Kassoon. Each creature within 10 feet of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone.

Melee Weapon Attack: +18 to hit, reach 5 ft., one creature.

Magical darkness does not impede the dracolich's darkvision.

Results 1 to 12 of 12 Thread: Most awesome Dracolich build.

Melee Spell Attack: +16 to hit, reach 5 ft., one creature. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature takes 10 (3d6) psychic damage. This Wiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Detect Life.

The dracolich can take 3 legendary actions, choosing from the options below. Oi. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours.