UPDATE 22/04/2020. In Destiny 1 I was all about shit like this with my clan mates. However, once Siriks dies, no other enemies join the fight, making it much easier to eke out safe areas and control the room. 49 terminals. Not sure of the significance. While you can bring two other friends with you the missions in their current state are easy enough to solo. A simple lookup table for the the consoles: Compare the first number pair with Console 1 (top left of the room between White and Green rooms) and the second number pair, if needed with Console 2 (bottom right of the room between Blue and Cyan rooms). Make your way to the back of the room, jump down the slope and pull the lever to activate more jumping platforms for your team. Example: Let's say the puzzle starts with an initial first readout of 4-3 (for Console 1), 2-4 (for Console 2), 2-9 (for Console 3). I'll stick to that. Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. Thank you to everyone who gathered the solutions in the first place. I decided to take the information on the well known google documents that have been made in order to make very readable versions of them. Yep, my team just beat it. Especially since I believe the color scale is octal. As of Destiny 2 Update 2.8.1, The Whisper, Zero Hour and Zero Hour (Heroic) are no longer bugged and the difficulty scaling has been addressed.. D1 is was glued to this sub and raid secrets.

Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. You should probably check your inbox now for the confirmation mail. A complete walkthrough of the Zero Hour mission in Destiny 2, the final step in unlocking Outbreak Perfected. Zero Hour in Destiny 2 is the last step between you and Outbreak Perfected. As for the Zero Hour mission itself, chances are you and your team will need a few attempts to complete it. Each sequence is tied to a specific terminal and each sequence has three pairings of two digits. Close. With Whisper, you can basically breeze through these encounters with ease. From the collection of the Fallen Transponder, to the Vault puzzle on Void Configuration, I've consolidated and condensed the best information we've had available. The sides will have red lights and provide just enough room to slip by the fans. Once entered, the consoles outside will spit out another sequence so be quick. With the multiple steps regarding the release of Bungie's latest and greatest secret, and the plethora of information available to help the community through it, I figured that it would be helpful to a lot of people to have access to all of that information in one place. Follow this walkway to the Tower’s wall and jump out to the hanging object. You can avoid it by hiding in the little side vents that you must crouch to enter or by slipping down one of the side areas where a lever can be found. Being at the rear means you are out of the range of most enemies in the beginning. Zero Hour Configuration Solver Instructions To use, simply click the numbers on the corresponding consoles that are highlighted in game. 15 seconds granted on the clock per correct terminal lock-in. Consolidating images from Math Class and RaidSecrets.

Or will we have to figure out a new code? Shoot off the grate and go into the next area which is a slanted and extremely long corridor. Run straight through the next area, up the stairs, around the corner, and jump up to the hole. Keep in mind, it is absolutely essential you have ammo for the final room. I've done Scourge once and got lucky with the curated Threat Level and I haven't gone back. New to Shacknews? All Essence Locations (Lectern Guide). Thanks to everyone who gathered the codes. I’d recommend being much closer to 700 for Heroic maybe unless you’re running tether. I really enjoy the mission and will help for practice. Player 3 is our dedicated runner in this instance. Thanks for subscribing. I'd prefer you to have at least watched a video of the jumps, but not required. We publish original content daily and welcome your feedback. Depends on how good you are and how much patience you have and how much planning you are willing to do with your team. It's a matching game and all about quickly traversing the spreadsheet table full of found sequences. Look up again to spot an open vent. You can complete the catalyst in 3 weeks (3 seperate heroic visits, and 3 puzzle configuration completions) if you want to. The puzzle permits up to 10 failures. Thank you to everyone who gathered the solutions in the first place. Apparently setting the code also generates a number which people haven’t recorded? Zero Hour Secret Mission - Solved (Quick and Dirty Guide) Guide. This quest is short compared to how players needed to acquire this weapon in the original Destiny. Someone else already said that if you use Console one as the main, this time, there are like 20 duplicates requiring other console inputs. (And speed up completing the catalyst also). Easy to read Zero Hour puzzle solver. There are 3 consoles numbered 1 through 3 in the main area of the room (see diagram) and the objective is to have players read off a two number pair from each console (indicated by a yellow highlighted tab in-game when they are read like a clock, see console image above).

Player 1 calls out their pairing (from Console 1) (e.g, 4-3), Player 2 calls out their pairing (from Console 2) (e.g, 2-4), Player 3 is waiting for these callouts and is standing in the middle of the room ready to head into the matched colored room to lock in the sequence. Good Bows include: Pretty much anything in the Energy slot. You will exit the hallways into a large outdoor area where the floor has been destroyed. Jump up into the next room and immediately turn left – there is a grate covering a vent behind some boxes. I compiled some common misconceptions about how to start this quest, in case it is useful to anyone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler, Sam Chandler posted a new article, Zero Hour mission guide - Destiny 2, Shacknews Mercury subscription service relaunches, Call of Duty: Black Ops Cold War preload unlock times, Call of Duty: Black Ops Cold War download size. The terminals are always positioned the same and numbered the same in each room from the entrance of each colored room. The Tower Ruins is where you will fight the final boss, Siriks, Loyal to Eramis. So the heroic run itself gives you 20% flat towards the catalyst once a week. It is the puzzle to solve to get the ship reward if you want it. this is a really solid resource for pre-planning your trip through the quest; albeit not super friendly to mobile or use on the fly. There are dozens of yellow health bar enemies and even a few Spider tanks, and all of them have a lot of health. If we look at 4-3 from Console 1, the first number in the pairing, 4, is from the left dial and the second number, 3, is the right dial of the same console (they are essentially two clocks when you view them in-game). Follow the vent and take your first right, shoot through the next grate, drop down and enter the vent immediately below you. Zero Hour (Heroic) Void Configuration Simple Table. The Void configuration puzzle gives you the extra 13%, this week. Good Shotguns include: Threat Level, Toil and Trouble, Baligant XU7743, Good Pulse Rifles include: Right Side of Wrong, Inaugural Address, Last Perdition, or any Rapid Fire Frame. ... if needed with Console 2 (bottom right of the room between Blue and Cyan rooms). Across from where you entered is the pathway leading to the Hangar. Shoutout to the community to figuring this out. Two more of these major Servitors will enter the fight as Siriks loses more health. The correct vent will hook to the left, the other is a deadend. This shortcut will save several seconds, if not minutes. Easy to read Zero Hour puzzle solver. Press question mark to learn the rest of the keyboard shortcuts. Archived. With the Season of the Worthy currently underway in Destiny 2 you would be forgiven for forgetting about some older content you might have missed or given up on. Pull the lever to activate the outcropping for others to jump down to. First add room is Void (shanks) and Arc (2x captains), Second add room is Arc (shanks) and Solar (3x heavy-shanks), Third add room (walker room) is Solar (shanks) and void (servitors). Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. However, there are three major Servitors that spawn throughout the fight, two Spider tanks, dozens of shielded-Shanks, and several Dregs and Vandals. Hiding at the back is a Captain, Mithrax, whom you saved at the end of the Enemy of my Enemy mission on Titan. Destiny 2’s new Zero Hour mission has an elaborate puzzle hidden in its final stages. Use Whisper to take it down quickly. Press question mark to learn the rest of the keyboard shortcuts. As you land on the hanging object, immediately face the wall and run off the edge. Destiny 2 - Zero Hour Heroic Puzzles (Easy Solution) Feb 6, 2020 Destiny 2 Guides: Beginners Guide. Misc. It makes no sense to me lol. In a raid? It might be good to clarify that you do not need to complete the Rat King quest itself, you just need to get the Rat King quest as a reward from the Titan world quest. Unfortunately The Whisper (Heroic) does not seem to have this bug. Unlocking the Catalyst / Zero Hour Mission “Heroic” To unlock the Catalyst for Outbreak Perfected you have to beat Zero Hour on Heroic difficulty. At the vertical fan section, you must drop down the sides of the ventilation shaft. Share on Facebook. Nobody has it yet but the schematic might give a good idea of it if the thumbnail is accurate https://imgur.com/a/IYdkPwk. Note: This mission has changed slightly in that any public event in the Lost Oasis on Io will spawn a Taken boss which needs to be killed in order to spawn the portal. Signup for a Free Account. For the Heroic version of Zero Hour, you must take the following route across the tiles: Run across the room to the pedestal at the back and then turn right. Permissions beyond the scope of this license may be available at Hypertext. How to Acquire: Year 2 Pinnacle Weapons. You're welcome. There’s no telling when Bungie is going to fix this problem but if you’ve been looking to get your hands on Whisper of the Worm (which is doing rather well this season) or Outbreak Perfected, now is the time. There are a whole lot of shields and it’s important to take all the enemies down quickly. The mission will only complete once everything is dead. Incredible respect goes out to all the people who brute forced the solutions.

Think you’d really enjoy receiving our news in your inbox daily? It’s chromatic not modal (octal), but I’m wondering if when we look at how they sliced up the chromatic scale we’ll find modal relationships? At this point, either work your way down the wall, jumping from outcropping to outcropping or perform the following “tricky” jump. Otherwise you'll need to repeat on the failure. I play nearly exclusively solo but really want to do this chain, this guide is a big help.

Is 680 acceptable? This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Continue through the halls, killing all the enemies in your path. Beating Zero Hour is no easy feat, but it’s definitely possible with the right setup. You now be in the Tower Ruins. Tweet on Twitter. Brendyn Lotz writes news, reviews, and opinion pieces for Hypertext. Reward: Ship Schematic (void completion) and catalyst progression on Outbreak Perfected! The Heroic version of Zero Hour doesn’t just change up combat difficulty — it also changes the route through the mission. This is an extremely challenging mission involving 690 Power enemies and a 20 minute time limit. Hopefully I'll get to give it a shot this week! Reminds me of old school GameFAQs guides, I dig it! If you discover any discrepancies, please let me know, and I will edit it as fast as I am able. Just wanted to say thank you for the guide. Bows are a good choice for the shield-popping role because there exists an energy bow for every element, and switching between them typically doesn't empty out your ammo, and primary ammo is pretty common.