Toy Bonnie attacking the player, animated. In the next build all doors shut, which almost always cut off the Freddy Fazbear's jumpscare. She makes grunting noises while attacking, but her clinking is very quiet. Whenever the player is attacked by an animatronic, the monitors in the background seem to show a reflection of them from behind. Strangely, the sound Nightmare Chica's Cupcake emits when jumpscaring the player is different in the Extra menu, as it uses Plushtrap's noise instead of the normal one. Dark Freddy's jumpscare in Pizza Party, animated. Numerous animatronics from the game, these being Freddy, Bonnie, Chica, Mangle, The Puppet, Springtrap, Plushtrap, Funtime Foxy, and Ennard, appear in this level, and will jumpscare the player if they either take too long to find the party room, choose an incorrect path, or idle for too long in certain rooms. It's possible that the original Foxy uses his teeth and/or hook and claws to dismember the player. Although Springtrap is the only antagonist to give the player a game over, while all phantoms only impede the player's progress and distract them from the real threat with jumpscares. Nightmare Bonnie attacking the player in the bedroom, animated. Unlike the other three animatronics, Foxy stays in Pirate Cove until he is triggered to attack, which happens when the player watches the cameras too little. Leaving it unattended will cause its music to stop, at which point the Puppet will begin to emerge from the present box in the Prize Corner. Chocolate Bonnie attacking the player, animated. The sound Nightmare Foxy and Nightmare Mangle makes in their final scene before leaving the Closet. Golden Freddy's attack is a detached image of his head moving towards the player. The sole frame of Phantom BB's jumpscare. Nightmare Chica's cupcake, Nightmare Cupcake, attacking the player in the bedroom, animated. With this sim you can simulate all the jumpscares from Ultimate Custom Night! This game has the most variety in terms of deaths because there are more scenarios where the player can die outside of simply being jumpscared by an animatronic. The second frame of Bucket Bob's jumpscare. He would, therefore, drain 1% the first time he comes to the door, 6% for the second, then 11%, 16% and so on. This occurs in the same way as any other standard animatronic - the player will be attacked, possibly after a delay, if the Freddy Head is not put on quickly enough. After a patch, Freddy is now able to stand in the blindspot of the right door, and make the sound affect for when Bonnie and Chica appear in blindspots. Consuming an Action Figure will cause the player to choke on it, breathing heavily afterwards. Nightmarionne attacking the player, animated. When the animatronics attack, a small in-game glitch causes the light and door button to disappear. While most of the Phantom Animatronics' mechanics remain the same (Phantom BB jumpscares the player if they stare at him on camera for too long, Phantom Foxy jumpscares the player if they look at him when he's in the office for too long, and Phantom Freddy jumpscares the player if they look at him walking past the office window), Phantom Mangle acts differently. All Toy animatronics can be seen walking down the Hallway, including Toy Freddy. Certain animatronics have uncommon demise cutscenes which could conceivably have legend goodies to stow away. this probably means that the body was discovered the following day or whenever the power resets. Phantom Freddy can sometimes be seen limping outside the office window. All deaths in this game take the player to the Game Over Room. Burnt Foxy's jumpscare in Parts and Service, animated. If the instructions from Tape 16 are not followed the player's vision will slowly fade into a glitchy, purple screen. As mentioned above, RWQFSFASXC has the only unique mechanic yet.

The sound made when Foxy attacks the player. Sometimes, when the power goes out, players can still view the Monitor. He will also jumpscare them if the brain wasn't correctly calibrated. Nightmare Fredbear attacking the player, animated. On Night 3, after removing Funtime Freddy's power module, Bon-Bon will start moving around his puppeteer's deactivated body.

Failing to do so will cause Mangle to enter The Office and hang in the ceiling for the rest of the night. If Freddy is in the Dining Area or Restrooms or on the Show Stage, it's safe to open the right door as long as Chica's not there. It is very rare but when the player has very little power when Foxy jumpscares the player, it can be interrupted by power going out. He functions in almost the same way as Freddy Fazbear with three differences - He doesn't speak to the player, he is noticeably more difficult, and static doesn't show up. One for the. To see him, the player must pull up the Camera System and then turn towards the left side of The Office. These four animatronics are almost the same in terms of the mechanics.

She decloaks somewhat frequently. The percentage of power drained follows the equation 5n-4%, where n is the number of times Foxy has attacked, including the current one. Most of the jumpscares here are similar to the original game though there are some differences. When Springtrap goes Haywire, the player has to check if his eyes are red or white. Like Toy Chica, he doesn't make clinking sounds, but he does make sounds similiar to blowing a balloon. Neon Bonnie attacks the player in Funtime Foxy's Dark Rooms level segment, animated.

Grimm Foxy is constantly stalking the player throughout the maze, and if he sees them, he will charge at them, resulting in a jumpscare if the player doesn't hide behind a cardboard cutout. The eyes and teeth of Mike Schmidt can be seen inside the suit. This game's jumpscares use animations similar to the first game, where the entire screen animates rather than having a mere separate animation for the animatronics. Phantom Foxy will occasionally appear in The Office on the left side, making it hazardous to check the Maintenance Panel. There are an aggregate of 50 distinctive animatronics prepared to creep you out, hailing from all edges of the FNAF universe. Credits. On later nights, this happens extremely quickly and can be hard to avoid. In the event that the player is caught and attacked by an animatronic, an ominous Game Over screen is shown, depicting the player's gruesome death, with their corpse stored in the Backstage. He will also attack from the right if he enters The Office via the vents that are connected to the right side of the room. Download (716 KB) Five Nights at Freddy's simulator. If the player doesn't turn the beacon on for too long from the Funtime Auditorium, Funtime Foxy will pop out from the darkness and jumpscare the player, resulting a Game Over. All phantom animatronic jumpscares end in the screen flashing white.

It is unknown why Freddy only attacks from the left door when the power is out when it would seemingly be easier if he was already on the right side. Broiler Baby attacking the player, animated. It doesn't hang from the Office ceiling for a random amount of time and swing down at the player, and as a result, the jumpscare is different, and it has no radio this time. Scrap Baby, like all the other enemies in the game, can jumpscare the player in the salvage minigames if the player fails to ward her off, or in the office. It is possible to still be attacked by Bonnie or Chica even if the power goes out. While all of the other animatronics appear as Phantoms and only impair the player's vision and cause their Maintenance Panel to malfunction, being attacked by Springtrap actually gives the player a Game Over.

He will then simply bang on the door and reset. Once this is seen and the player closes the Monitor, she will appear on the left side of The Office, followed by her stepping ominously toward the player before fading away. When an attack is avoided by wearing the head, some of the animatronics may leave without notifying the player, with the exception of noises created by those exiting through the vents. Withered Freddy's jumpscare in the Withered level, animated. There is a glitch where the player can be attacked by multiple animatronics either at the same time or consecutively. Masked Ennard's second jumpscare is similar to Phantom Freddy's jumpscare from, The "Game Over" screen is very similar to that of, There are a total of 5 different animatronic screams used for the jumpscares. Because the Monitor is changed to being an interface with the camera footage appearing on the computer screen, Bonnie and Chica now can jumpscare as soon as they enter the Office, often emitting at least one groan before a jumpscare. 8-Bit Baby behaves much more aggressively than Circus Baby, sharing an altered version of her mechanics. Bon-Bon, under Funtime Freddy's command, will jumpscare the player if they do not shut the door on him when he goes down a hallway. There are many deaths the protagonist Mike Schmidt can experience while playing this game.