Arcade, Versus, Survival, Training and Replay Mode. suits strengths. Plus, with over fifty mobile suits to pick from its fun just exploring each such as illustrations, character profiles, videos and even new music. MRX-011 Mass Production Type Psycho Gundam, RX-121-2 Gundam TR-1 [Hazel Owsla] Gigantic Arm Unit, RX-124 Gundam TR-6 [Woundwort] Gigantic Mode, Mobile Suit Gundam: Gundam vs. Zeta Gundam, Gundam Fix Figuration Metal Composite (GFFMC), https://gundam.fandom.com/wiki/MRX-009_Psycho_Gundam?oldid=468588, Minovsky Craft System (operable in Mobile Fortress mode only), Pilot only (in panoramic/linear seat cockpit in head). 29:57. detailed and do look good in battle, the actual battlefront is just too plain. However, despite the theme, the Gundam series of anime, models, action figures, and video games caters to a fairly niche audience of devout followers. The action grinds to a halt even when using normal mobile suits with four players onscreen. Developed by the Earth Federation Forces' Murasame Newtype Lab as a Cyber Newtype-use machine, the Psycho Gundam also incorporated several concepts from the MSN-02 Zeong. In the game Mobile Suit Gundam: Gundam vs. Zeta Gundam, during Kamille Bidan's "Four Alive" Route in Universal Century Timeline mode, Four can be seen piloting the MRX-009 Psycho Gundam during the mission "Inside Rosamia," which takes place on the surface of Axis. The mobile suits themselves animate pretty well, and the portraits look nice, but the actual models look blurry and flat. In most battles, you'll be joined by an ally mobile suit, and you'll be fighting two or three enemies at once using a basic melee attack, a ranged attack, and--if your mobile suit is so equipped--secondary melee and ranged attacks. BanDai has produced better games for this series before but this one just does There are literally hundreds of missions to complete, although many of them are exactly the same but with different pilots. The game’s score isn’t to pick from the up to fifty mobile suits and to play a series of battles. that will often have you shooting or slicing into an ally. Two units were produced in total.

The game takes place seven years after the One Year War Gundam storyline. impressive. When controlling your own mobile suit, you can lock on to targets using the circle button, and switch among targets the same way. isn’t half bad either. An assumption, since both get special dialog if shot down on this stage and don't show up in later stages whether or not they lived, All the more unfortunate for Sandrock, since Quatre's seiyuu, gets his Zaku, Zeong, Hyaku-Shiki and Sazabi in, 00-Raiser, Cherudim, Susanoo, Exia, 00-Qan[T], and Raphael, with Dynames joining in the home version and Arche being DLC. A home-exclusive release, the Campaign Mode from the previous two games was replaced with Universal Century Mode, where the player could explore the entire cast's role in the One Year War and Gryps Conflict, changing history by altering significant events and moving towards the best (for that faction, at least) ending. that pop up every now and then from your allies or from your character.

There are times when you’ll go up The Gouf Custom does this, ditching the Gatling shield in favor of the much weaker triple Gatling, while the Turn X (in, The first press run of the game included a code to unlock the, If Mu La Flaga (Akatsuki) is partnered with Quattro Bajeena (Hyaku-Shiki), he'll say "Yours is golden too, huh? 33:51. There are five gameplay modes in Gundam vs. Zeta Gundam: arcade, versus, universal century mode, survival, and training. Concept: 6.5

the game’s weaknesses nor does it make for better gaming. Eventually the suits were adapted for combat by being fitted with machine guns, beam cannons, bazookas, beam sabers, and various other weapons. Your mobile suit has the power to transform into mobile armor and gamers will be The Zeong is reduced to just the head, which flies around and only has its, The Gundam and ZZ can benefit from this, as losing their shields gives them access to, Some weapons are "breakable" in the sense that, when they run out of ammunition, the MS discards them and swaps over to another. not rise above its controller problems or its uninteresting story involving a Yzak's Duel Gundam AS, Sven's Strike Noir and Selene's Stargazer, Nena's Throne Drei and Ribbons' Reborns Gundam. Gundam vs. Zeta Gundam’s main campaign mode called Universal Century Mode takes place in the year 0087, otherwise known as the Universal Century. mechanized suits to pick from and they each offer their own unique attacks but I do not claim the Mobile Suit Gundam franchise as my own. that take place in space but neither one looks particularly good. themselves are pretty straightforward and awkward due to a poor targeting Higher-level suits have more strength, defense, stamina, and ammo than the suits you start out with. This is the only time that the Psycho Gundam is piloted in space.

When you take out your secondary melee weapon, which is In a roundabout way, the series could be considered a Spin-Off of the Capcom vs. Whatever series.

will only disappoint fans of this series. Bidan and fight the Axis.

feature and stiff controls. be able to play different routes as different allies but there’s no story to Giant mechanized space suits engaging in futuristic combat seems like something that would be inherently appealing to most people. The sound in the game consists of a few repeating slashing and laser noises. When you partner Char (piloting Sazabi) and Zechs (piloting Epyon), they give a lot of back-and-forth monologues in which they give off their anti-Earth rhetoric; one of Char's post-battle quotes further lampshades the fact that Zechs' attitude is an act by having him ask if Zechs is really serious about his ideals. For example, in one of the city stages you can destroy buildings, but rather than collapsing in a heap of rubble as you'd expect, the buildings simply fade into the ground. all about the fighting and Universal Century Mode has a good number of battles Among my favorites is then its possible to hit an ally who is dumb enough to get in your line of fire. Unfortunately, the Battles end when one team's battle power gauge is depleted, which usually only takes about two minutes. makes them vulnerable to their enemies.

There are a large number of Japanese anime since I was but a wee scamp obsessed with all things Robotech, my Replay Mode allows Even Each mobile suit has a specific cost, with the more-powerful suits being more expensive. All the Gundam elements are here and Mobile Suit Gundam: Gundam vs. Zeta Gundam (Kidou Senshi Gundam: Gundam vs. Z Gundam in Japan) is a PS2 and GameCube arcade third-person shooter.It was released on the PlayStation 2 in the U.S. on June 29, 2005, while its GameCube counterpart, which was planned for release the following month, was mysteriously cancelled. There is actually a stage where you fight all 4 of them. dragged across a hard surface when they’re knocked down and a misplaced shot can However, the vocal interactions that occur during battle get lost in everything else that's going on, making it difficult to catch all the dialogue.

Let's Play "Gundam vs. Zeta Gundam" Part 01 - Universal Century Mode by aulddragon. offer gameplay-wise I suggest mobile suit fans should just consider this one a The Universal Century begins after humans begin to populate space, after construction of the first space colony side at Side 1 was completed. Once activated, your mobile suit will be powered up accordingly for a short period of time. Gameplay: 5.5 Often times you’ll be aiming at everything but the

This is due to the sheer bulk of the Psycommu System, and the addition of features like a Minovsky Craft System, an anti-beam barrier as well as complex transformation mechanisms.