If you run out, a Spark Net will work too; in fact, pretty much anything but Burn Out is good here. Head north again. Head to the left and into a cell for 20G. Boss: Dragon Spirit (Water) Take the elevator up and fight the Knights. Head to the far north end of town and speak to the guard. Go through the door and fight Kongol. Inside the factory, speak to the Lapto o the left. Near the window, there is a Stardust. Dart's Dragoon spells can also be helpful. Head down after the scene and to the right for a Depetrifier. The far left path leads to a Dancing Ray. Enjoy all the scenes. Destroy the Cleones as soon as they appear, using Additions. Here are my stats at this time (remember that I master all my additions in order): Go back to Donau and head for Fletz. Boss: Zieg Feld (Fire) Don't command me! After you talk to Dart, go talk to Rose again. You win a Flash Hall and Gravity Grabber for this battle.
I only have one sidequest section left to finish. I'll get to it. After the cutscenes, go look for your party members.
Return to the altar and enter the three-number code you got. Head left into the next room. Dart: "I will save Shana no matter what!"
I recommend Rose, Albert, and Dart. Speak to Midwife Gilda to get a bit of gossip, and an interesting reaction from Shana!
At the fork, take the right hand path, then take the path south of the rise where you first met Teo. Items Found: Spear Frost, Mind Purifier, Panic Guard, Sapphire Pin, 50G Here you will find 100 G and a Stardust in the basket. I also suggest equipping Dart with the Bandit's Shoes and Miranda with the Dancer's Shoes. Rose: ----- (No choices given.) In the second screen, head to the right. After this fight and the ensuing cinemas, you'll have a bit of interesting conversation and you will gain the Dragon Buster sword. Take the next teleporter to move on, then make sure you SAVE. Having talked to her, head to the house north of the Inn and speak to Fester. Boss: Dragon Spirit (Void)
Head back and across the stone, then step on the large spider web. Enter the next shop up (the Items shop) and investigate the upper part of the screen for another Stardust. Jump into the sandfall at your left to get a Moon Serenade. Head straight north as you enter the Marshland. Head back to the teleporter and speak to the the Lapto.
Head into the next area through the bottom-right doorway. Take the next set of stairs (at the "north" end of the screen) to find Dart. I used Rose, Lavitz, and Dart. The third left-hand door contains only people, and the third right-hand door is a weapon shop. Talk to the girl in yellow. If you do get hit, there's a Dark Mist and Trans Light below you. Give Miranda the Physical Ring to help out her not-so-great HP's. His Addition is hell on wheels, too. The next screen is just a bunch of pathways. Go in and hear his tale. Part III: Donau, the Flower City Stop by to talk to Pete and his mom. Collect the Broad Sword, Spear, and 20 G. Save. You cannot become a Dragoon in this battle. Boss: Jiango (Earth)
Return to the place where you found the Gushing Magma and head out the north exit.
Kubila tends to use a one-hit kill attack against whoever took him out. Put Miranda in your party (she must be at Dragoon Level 5 for this trick to work) and whoever else you choose. Items Won: Attack Ball Items: Moon Serenade, Sun Rhapsody, Fighter's Bead Go back out and up the stairs. Take the teleporter to find Miranda and Haschel. Here are my suggestions for Additions: Please note that these are only suggestions. Slide down the waterfall to get 20G. Get off and wait for it to return, then get back on it. Have Shana transform into a Dragoon. I'll save Shana and go home. Head left, staying on the outer part of the circle. You may want to consider equipping Dart with the Bandit's Ring to increase his speed. Now go up, left, up, up to get a Power Down. Stardust: 1. He has decently strong attacks and a lovely reduce-HP-to-1 special. You'll get a Power Wrist for beating Kongol. Run out the door after the short scene and enjoy the incredible FMV. Now head back to Fueno.
In the next screen, take the lower path leading to the right to meet the two peddler brothers, then move on.
In order to continue the story, you must find Rose and speak to her again.
Check out the Weapon and Item shops (the two counters to the right of the entrance) but DON'T sell Dart's Heat Blade! rina@rpgplace.net You'll find a Save Point. Items Found: Detonate Rock, 20G, Bastard Sword, Total Vanishing, Body Purifier (x2), 100G, Angel's Prayer, Burn Out, Poison Guard, Spark Net, Charm Potion, Bandana, Healing Potion, 50G You will be back on the world map. When you're ready, leave Seles and head to the forest. Now head north to the harbor. Search the upper right-hand corner for a Stardust. Before you do anything else, make sure Dart is equipped with the Heat Blade. Second Round: Serfius (Fire) Speak to the Wingly by the Save Point to go see the Ancestor. Go back up and press left HARD on your control pad/analog stick all the way down the slide to get a Bastard Sword. When you get to the point where you entered this screen, take the left fork. The weapon shop is to your right, the Inn to your left, and the Item Shop is below you. The Library is in the area behind the Weapon Shop. (Hint: Check the fireplace in the basement!) You'll float past the drunken Dran. Head back out and toward the top of the screen. Walk to the left side of the island you end up at and take the next rock. Head to the right. Boss: Lenus (Water) First Form. At this point you will wish to choose your party very carefully. Remember the numbers. If you answer incorrectly, she will wait, then ask the question again. Shops: Weapons, Items. Head into the door to the left and go across the stone path. The water near you is a recovery pool. Items Won: Wargod's Amulet. Go north. You shouldn't have any trouble. Go straight north on the next screen. Now go to the second stop. I spent over 200 hours of my personal time working on this, so PLEASE do not copy it! Boss: Polter Helm, Polter Sword, Polter Armor (Dark) Third Form. There is a Burn Out above the Rock Fireflies, and an Angel's Prayer to the right of it. Hop across to get a Burn Out. Enter the castle and save. Go left again and take yet another rock.
Take the right-hand path to get a Warrior Dress. Now go down, left, down, down, right, down, left for a Healing fog. The next room just has a cinema. Sit back and enjoy the ending--you've earned it!
Keep hacking at them with additions and you should be fine.
Now head back across the bridge and down the stairs. When you're done, head back to Fletz and board the Queen Fury. Albert and Shana were at Dragoon Level 2, and Dart was at Dragoon Level 3. Stardust: 1. Check the gray rectangle on the bookshelf, then climb down the new ladder. Take the left-hand path to get to the Weapon and Items shops. I have tried very hard to ensure that there will be no spoilers, except the unavoidable ones inherent in writing a walkthrough. I chose Albert because he was equipped with the Twister Glaive weapon, which is nice against an Earth-elemental enemy. Boss: Syuveil (Wind) (No, you cannot drink it. Go south to the room with all the guards. Now go to the Inn (to the left of the hospital) and check the barrel under the stairs for another Stardust. Head back to the place where your little side path meets the main one. When you hop off, there will be a save point. Now head north to the harbor. DO NOT transform into a Dragoon, as the Dragon Block Staff will make it incredibly easy for Grand Jewel to destroy you. Do NOT become a Dragoon, as the Dragon Block Staff effects you as well as the Divine Dragon. Go down the steps. What are you doing here? Items Won: Healing Potion (x4), Burn Out Hop across the two blocks in front of it FAST to avoid falling to the ground below. (I had 13 Healing Potions when I started this battle, so it wasn't a problem.) Having talked to her, head to the house north of the Inn and speak to Fester.
Now head back to the door that was locked. It contains a Stardust.
Stardust: 1. Head back to the area with the save and recovery points, then head up, right, up, left, up, up to get to yet another area containing a save point and a recovery point. Now check out the southwest alcove. at the top of the first flight (by the shelves on the wall.) Head down to get a Burn Out, then down again for a Body Purifier.
Stardust: 5.
The chest behind him contains a Mind Purifier. Use the white patch to get yourself right-side-up again. Head up the stairs to your right, then head left. Make sure you don't miss your Additions, or you will get your ass kicked. A lot.)
Hmmm, I wonder what they were up to after the lights went out? Go for the left-hand one first, then the right, then the center one. (You cannot get into the house at the right because Bulgus is blocking your way. Go down and hop on the rock to get back. Now head to the castle. Just smack him a few times and don't waste healing items.
From the chest, take the upper path to get to a four-way crossroads. Enter Hellena and head left into the next room. Head up. Use the Speed Down to slow him down a little bit, then take out first the Ball and then the Cannon. Head past him and up the stairs. There is a Dancing Dagger for Rose in the chest. Star drawings and symbols can be seen all over the place. The woman at the piano will play "Claire's Song." Go see Fa and Teo playing in front of Teo's house if you wish.
The far right leads to a Phoenix Plume. Now go back to where the path splits and take the lower fork. Also, purchase as many Dancing Ray items as your funds and inventory size will allow.
Have Shana transform into a Dragoon. You should now have 37 Stardust. Head right and across the rocks. Ditto for magic defense.) Walk left to another teleporter for a Stun Guard. In the morning, go back to the bar and talk to Martel. Speak to the guard to get in. He will occasionally suck one of your party members into his body. It seems we have somewhere to go. He can also cause the Confused condition. Kongol has massive physical offense and defense, but as far as magic goes, he sucks.
Hop across the first rock on the right for a Sachet. Go to the rock on the right for a Meteor Fall. All that aside, head for the town of Hoax and save outside. Use Burn Out to kick his ass, and be VERY careful not to miss your additions. If you have the cash, you will probably want to pick up one of the Legendary armours.
Start this fight by healing yourself. At the bottom of the screen (after the bend in the path) is another Recovery Ball. Give the booze to Dran and he will get out of your way. Sneak back down into the main part of the palace, then head outside again and creep up the left-hand tower. In the area where you land, the sparkle is the White Silver Dragoon Armor. I had Dart at Level 17, Albert at Level 16, Shana at Level 13. Prepare for a heck of a fight. Move on and take the stream to reach the Moon. In the next area, head up for 100G. This is the last chapter of the Legend of Dragoon. In the room behind her, you will find 7 treasure chests containing 20 G each, as well as a Demon Stiletto and a Healing Breeze. Shops: Items, Weapons, Clinic, Inn. Now head along the right-hand path. . Having gotten the Stardust, make sure your fighting skills are up to par, and battle with Master Tasman if you need to.