In Victoria 2, Austria is one of the most powerful nations in Europe. Liberation movements for Austria's various cultures are threatening. Once Austria has an army of approximately 150-200 brigades, it will be a formidable opponent against Prussia, and eventually France. As a general rule, when manually creating factories, it is best to focus on creating factories whose input requirements are produced by the local economy. Prussia rapidly expands its economy and military as the game goes on, so warring with them when Austria and Prussia are evenly matched is wise. Once the player has established a firm population of clergymen, it is recommended that some national foci be allocated to promoting capitalists in order to accelerate independent factory construction, as Austria begins with a small base of capitalists that grows very slowly throughout the first half of the game. Ukraine is released and let your allies take what they want. The following will simply provide a brief overview to the basic strategic concepts of the military game. That being said, one common tip for nations that struggle with budget issues at the beginning of the game is to turn off automated buying for artillery and steamers as both are quite expensive to stockpile. maximum spending. Austria becomes far easier to manage if the player adopts a stance similar to the popular British strategy of ignoring the rest of Europe. Austria is an empire of roughly 8.84 million people in East-Central Europe. This way I could maximize my cultural lands (all South Germans + Hungarians + other cultures that accept DNB).

Russia falls quickly yet bitterly. You should take advantage of this. ), thus when possible they should be used on a limited basis. Laissez Faire policy gives all control over factories to POPs, while the other extreme of Planned Economy gives all factory control to the government (the player). Victoria II is a grand strategy game similar to the Hearts of Iron and Europa Universalis series, the difference being that this game focuses on economics.

When the consciousness of POPs are high and the composition of the upper house is liberal enough, it is possible to first enact political reforms which can meet POP demands and attract immigrants. It is easiest to start up with Assert Hegemony. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization. Ships will take damage if they are too far away from a level 2 port. Again, note that you will have to acquire Prussian Württemberg to gain all south German cores necessary to form the SGF as well as achieve great power status. And then a small, evil nation in {Italy, called Sardinia Piedmont comes in. It should be a quick, decisive war in the 1890s. The former transforms the decision-takers nation into South German Federation, while the latter unites Württemberg, Bavaria and Baden as a vassal under Austrian rule.

As a general rule, a developed navy is only necessary for Great Powers that intend to have a significant overseas empire through colonies. To understand the mechanics of how combat works, visit the Land combat reference guide. Press J to jump to the feed. The first step to forming Großdeutschland (Greater Germany), is to form the South German Federation. The purpose of the game is to build a nation through the age of industrialization, colonization and modernization from 1836 to 1936. The South German minors will be no match for France and your armies are still too weak to take on such a juggernaut. https://vic2.paradoxwikis.com/index.php?title=Beginner%27s_guide&oldid=18483, Expansions: The game has two expansions called, When starting to build an industrial base with few workers, When going through an economic depression in demand, For strategic goods, such as artillery or goods that POPs need that would not otherwise be met due to supply shortages.

As a general rule, more government control can be useful in the early game when few if any Capitalists even exist, while Laissez Faire is generally more useful in the mid and late game where capitalist populations are large enough to be active and eager to invest in the economy. Therefore, national focus points should be used on clergy until the national level is 2% in the early game. https://popdemandmod.fandom.com/wiki/South_German_Federation?oldid=5005, all Germany cores are owned, their owner is in your sphere (and is either not a vassal or is your vassal) or the primary culture of that province is not South German (and unlike in vanilla Vic2, the Alsace-Lorraine provinces ARE required), Revolution & Counterrevolution must be researched, if a South German province is owned by a nation who is not part of the Germanic culture group, it is ignored. This creates a cyclical benefit that benefits both factories and RGOs. In order to coal ships and allow them to recover their strength, they need to dock at a level 2 port. Feel free to invest in any projects. As a result, tariffs are ideally set at 0%, but when necessary can be used in the 1-20% range for periods of time. It is advised that the player maintain Interventionism as their industrial policy. The South German Confederation is a first step for a German nation to become Germany-- but it's only mandatory if a nation wishes to become Germany through pan-nationalists. With a large population but large ethnic tensions, in order to lead Austria into the spotlight large sacrifices must be made. Form South German Confederation, which is for Württemberg, Bavaria and Baden, and Form South German Confederation (Austrian), which is unique for Austria.

The South German Confederation is a first step for a German nation to become Germany-- but it's only mandatory if a nation wishes to become Germany through pan-nationalists. If Prussia has stayed a secondary power at the time of the event then they too will be added to your new Germany, but Austria will not be added no matter what power it is.

From Charlemagne to the Holy Roman Empire to the German Confederation, the Hapsburgs or their lands have tried to defend Germany. Prussia always gets the event first, but it turns it down, unless the AI has a liberal government, so you will then get the event. 2) If South German and already in the sphere of a South German GP (who isn't Austria) they will annex themselves to that nation. - Frederick III, Holy Roman Emperor (1415 - 1493). The world is at your fingertips, the Hapsburg dominate Europe once again. Did anybody try it? Thus, manpower is at a premium and as such, regular infantry and artillery (in roughly equal parts) should make up the bulk of any competent military. Research is important. If you choose to take the warmonger route then simply choose wars of unifications against France and Denmark to gain the cores and sphere all the Germans, Austria, Schleswig and Luxembourg optional if possible. The South German Confederation should've been formed by now. There are actually two different decisions, that can form South German Federation. And what has she gotten? The brute up north, called Prussia, is your worst enemy. After this point, try to ally with Great Britain (as long as they seem not to be declaring war on European states too much) and break the alliance with Germany. View Mobile Site In order to form Germany, it is necessary to remove Prussia from Great Power Status. You can't annex the SGF unless you release all your non-cores as Austria, unfortunately. Games produced by Paradox Interactive invariably have many versions. Get your alliance back. The goal here is to occupy all of Prussia’s land, which in turn should yield 100% war score. German Pan-Nationalists that overthrow any German country prior to the formation of either NGF or SGF will do one of two things: 1) If North German and already in the sphere of a North German GP, they will annex themselves to that nation.

When the Pan-nationalists are successful there will be an event called "A Crown from the gutter" that will allow you to form Germany. It is suggested that you leave industry to the AI, closing any unprofitable factories. In diplomacy, it is firstly important to understand national prestige as well as national status in the form of great power, secondary power, civilized and uncivilized. The decision to unite Germany requires possession of Alsass-Lorraine, which is initially owned by France. Remember to mobilize and fully fund the army, you are not yet ready for war with just a professional army. The bulk of national revenue is derived from taxing the poor. Philosophy is also important, to keep up in research points, but all other cultural techs can be easily avoided, even Aesthetics. The rise of nationalism, however, continued to plague the nation for decades to come.

After this is done you will need to sphere the other two south German countries to form the south German federation. This article is considered accurate for the current version of the game. This article is considered accurate for the current version of the game. ... Victoria 2 - Pop Demand Mod Wiki is a FANDOM Games Community. I am planning to play Austria->Austria-Hungary->Danubian Federation. That is the beauty of Victoria 2; there is no specific guidelines for winning. Once the Brothers War is over, it is time to marshal the empire's forces together to fight France. Austria can do this if: all South German provinces (whether they are part of a South German primary culture country or not) must either be owned or their owner is in Austria's sphere. Do not give in or else they will also want more of your Italian lands. Austria may take the region of Silesia from Prussia as an added war goal. The easiest way of attacking Prussia is to ally with either France or Russia as soon as possible. It was in Vienna that the great nations of Europe, following their victory, redrew the political map of the continent into a new order, balanced between the great powers. In order to form Germany, it is necessary to remove Prussia from Great Power Status. Victoria 2 - Pop Demand Mod Wiki is a FANDOM Games Community. The loss of Silesia, the breaking up of the Holy Roman Empire, enemies to the North, East, South, and West. You might have issues with Sigmaringen being a puppet of Prussia, so make sure you release them in the brother's war.