Hop onto the grassy slope and slide to the bottom. Star Wars Jedi Fallen Order guide, walkthrough. If the Jotaz is only a couple of hits from death, you may want to finish it up first.

Dodge away. Turn it off to get the crane to stop in front of you. Play it safe with the Second Sister. In the next room, turn left and go to the end. Look straight ahead across the small gap to find another Probe Droid.

There, Cal will slide off the slope and lose his lightsaber. You’re going for the next orange cable car lift on the right. The Second Sister is not a drastically different enemy from when you first faced off against her. Find the lowest point of the huge ring and climb up. You can approach it and make a radio call to Greez for a fun chat.

It seems there’s a small skirmish going on between two Imperials and a Jotaz. If she phases, immediately back off so you don’t get hit with her counter-attack. Squeeze through the gap and cut through the mess of cables in the room you reach to move on. There’s a beam you can use to reach a lower platform with an Overcharge Panel and a shortcut rope you can cut. From now on, you will be able to enter previously undiscovered areas, climb higher levels of specific maps and gain better control of using vines. There’s also a crate in the water on the other side of the ring where you’ll find the BD-1 Skin Grungio. Your first instinct may be to equip your double-bladed saber to deal with this enemy, but it’s much better to face this enemy head-on as long as you’ve got a little health to spare. Star Wars: Jedi Fallen Order Zeffo - Return to the Mantis. How to get new Force powers and abilities?

It’s a little bit of a hike to get to the relevant part of Zeffo, and you can get there however you like.

Star Wars Jedi Fallen Order walkthrough: Bracca and Bogano, Star Wars Jedi Fallen Order walkthrough: Zeffo pt1, Star Wars Jedi Fallen Order walkthrough: Zeffo pt2 The Tomb of Eilram.

Star Wars Jedi Fallen Order Guide by gamepressure.com. When they do, you’ll have to do some calculus for yourself. At the top of the ring, look towards the pipe leading across to the next ring. Unlike other enemies, there will be no flash of light to indicate an incoming attack.

Cut the Rope to create a shortcut before climbing into the nearby ring/thruster. Use it and take a look at the nearby crane.

After you’ve killed that enemy, equip your double-blade.

You’re better of just blocking through these attacks or avoiding them altogether. Head right, up the hill towards the shortcut you used to leave here before. Jump off the crate at the grooved wall. Jump against the grooved wall on the left side when you reach the bottom. The developers have ensured that you will not miss any new power available in the game.

In the next large room, you’ll encounter a Heavy Trooper and Two Security Droids. On the left you’ll see a fan you can Force Slow to reach a Force Echo.

There’ll be a RPG trooper, Scout Trooper and a monster to kill. Below we have described how to get all the powers available in the game.

Run along the segments of wall and jump off at the end. Receive news and offers from our other brands? Head in through the big doors to reach a cable car lift which will take you to Imperial Dig Site. Switch to the single-blade to deal with the Security Droids. In this room, there will be a pit with a ramp leading down and to the left. This will bring you back to the Save Point. Drop down to join the walkthrough below). Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Remember that this tends to follow the Finish Jump, so make sure you know if this is coming next before you counter-attack on the Finish Jump.. Be extremely cautious here. Activate the Overcharge Panel to start a platform revolving and then stop it so you can enter the electrified tunnel. Star Wars Jedi: Fallen Order ... Exit the hangar and turn left up the path, ... (The Zeffo Villagers #1: Eviction [4/10]). Head right and cut through the cables to find a Force Echo then go through the big door. Welcome to the second tomb of Zeffo.

After a short cutscene Cal will obtain a new Force power, which can be further developed during your gameplay. Near the electrified doorway is a wall you can run across. Quickly take out your saber and reflect the incoming attacks.

She’ll lower her stance and then glow red before dashing straight at you and swinging with a large horizontal arc. Both have slightly awkward timing due to how long she stays in the air.

Use it if you need to, then use Overcharge to raise the distant crane. All you have to do is to follow the main storyline until you reach Cal's memory flashbacks. You really want to save here.

When you get back out of the water, stick to the right side to find a small tan and red personal ship. She’ll spin in the air several times as she approaches you and can hit with each rotation. Continue along the ledges to the right and you’ll reach a wall run to a Crate with the Poncho Material Hypershell. Equip your double-blade and go through the doorway directly ahead. Go through the door to find an unfinished room. The Jedi, the Witch, and the Strange Door. Go back to the Overcharge Panel and activate it so there’s a container the Wall Run above you can reach on the other side. They hit like a truck and can take almost as many hits in return. Cross the beam to the next ring and then turn left. Climb left across them and pull yourself up to the bridge underneath the landing pad you saw earlier. Follow the patch of grass and vines as it goes left and then up to the top of the cliff. Dispatch the Stormtroopers once again before crossing to the stairs on the far side of the room. She’ll twist around with her blade behind her before leaping at you like a bladed top. Use the Save Point before returning to the previous room. Use slow to get past the first one and stand on the small strip of untouched ground between this piston and the next. There are also fewer strikes in these attacks, so it’s easier to figure out when it’s safe for you to counter-attack. When you reach the room at the top, turn to the right. She can cross most of the room in a single dash.

Inspect the glowing spot for the Discovering Relics Force Echo. Batter – The Sister will stand mostly sideways and assume a position similar to a batter in baseball. Get on the elevator and make sure you have your single-blade equipped.

You’ll want to wait until the last minute to dodge this attack. © 2020 GAMESPOT, A RED VENTURES COMPANY.

Patience is your strength, Jedi.

Try to eliminate them as quickly as possible or back off and let the Jotaz deal with them. Many of these are easier to get familiar with due to the more obvious tells. If you get aggressive, you’re far more likely to get beat up. If you have the rebreather at this point you can swim right immediately and look for a crate in an alcove under the cliff with the Lightsaber Sleeve Elemental Nature. Turn right once you get outside and jump up to the red metal beams. You can’t reach the top of the third piston at this height, so we’re going to use the previous piston to get the extra height we need.

Check the nearby workbench to get the Powered Zipline module for BD-1. Check glowing spot to the left for the Missing Artifact Force Echo.