Terrible Tactics, OZF 29 Open UPP: from gosford vs. [HK香港人], RGL S4 W6A: froyotech vs. the hand on the left side is a part of the original's viewmodel and can only be 'fixed' by using a lower viewmodel fov. ×This tool will overwrite all of your binds. Witness Gaming / froyotech vs Corsia, DreamHack TF2 Community Clash - 14-15th Nov 2020, RGL-D1 S4 W7A: MILKIES vs Kronge Realm Off-White. By using our Services or clicking I agree, you agree to our use of cookies. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Most people use anything between 80 and 110 as a universal viewmodel_fov (or have viewmodels completely off). Everything else 100.

Discussion in 'Team Fortress 2' started by SarcasticWisdom, Aug 28, 2012. is there something to put in the custom or cfg folders to make it invisible? What i mean by broken viewmodels is stuff like this https://imgur.com/gallery/3Z06ZFP What i mean by broken viewmodels is stuff like this https://imgur.com/gallery/3Z06ZFP, http://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix. btw i have transparent viewmodels but that definitely isnt causing the problem. Another option is using yttrium's mod on only the original but this will require preloading on every tf2 restart and will remove the entire original viewmodel I'm pretty sure you can do some very clunky hud editing to make a hud element that makes that part of your screen have no viewmodels. Maybe someone else knows where to find it, Another option is using yttrium's mod on only the original but this will require preloading on every tf2 restart and will remove the entire original viewmodel, I know that there are probably tons of threads asking this but all i can find is 9 year olds showing you how to set your viewmodel fov to 90. i was going to help you but i saw that crosshair and the hud and the map and im out. Ye, annoying AF. The FIXES list contains textures, models and sounds that fix something broken, unused, or of disturbingly low quality. and if youre just trolling then lol.

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It is a pack of visual fixes for TF2, to be sent to Valve. So it would only be a visual change. If you made the original look like it was being held like the stock, it would look odd when firing rockets. Need help D: Thanks Is there any way to have the viewmodel of the Original look like the viewmodel for stock RL? idk if it works still bc i use no viewmodels. When i play soldier with the original, 270. As the title of this thread says what I am asking: Does anyone know how to hide/show view models with ONE key bind? It is very similar to the element that enables transparent viewmodels. EssentialsTF announces DreamHack TF2 Community Clash, ETF2L S37 W3: new team vs. KRITZBERG FOR DEFENCE, OZF 29 High LPP: hungry i eat all day vs. Xbox 360 Voice Chat, OZF 29 High UPP: psychology majors vs. Grogged, OZF 29 Main UPP: :cancer vs. The rockets of the Original come out of the middle-bottom part of the screen. KRITZBERG FOR DEFENCE hop the fence into Prem. I hope that the TF Team will notice someday and bother to fix. i said that thats what i found when i searched for how to fix my problem. You can wipe your configs by clearing your custom and cfg folders and launching TF2 with -autoconfig launch option. [quote=Fire]honestly i dont see the problem you have, could you explain it further? After all they fixed the bottle breaking model. Might be a random comment in a thread about transparent viewmodels. Cookies help us deliver our Services. After nine years in development, hopefully it was worth the wait. SarcasticWisdom Gaben's Own Aimbot Contributor. To be fair, melee weapons already 'attack' from the middle of the screen. I have viewmodels off, but I plan to play with viewmodels on. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I do not know of any other way of doing it, I'm pretty sure you can do some very clunky hud editing to make a hud element that makes that part of your screen have no viewmodels. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in … Is there any way to have the viewmodel of the Original look like the viewmodel for stock RL? is the command to set your viewmodel fov if youre looking for that. Team Fortress 2 Classic is a re-imagining of the 2008-2009 era of the original Team Fortress 2, of which is what we consider the "Classic Era", featuring old features that were scrapped and worked upon, or new content such as new weapons and gamemodes.

I perform better with the original, but the viewmodel messes me up. The Original is a promotional primary weapon for the Soldier.Styled after the weapon from Quake, it is a bulky, tan rocket launcher with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel..

This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Press question mark to learn the rest of the keyboard shortcuts.

Steam: Forgot it.

When i play soldier with the original, 270.

Requires DX9 which it looks like you have.

is this what you need? http://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix As do hitscan weapons. That's what you get for being a freak of nature /s, Seeing as I don't have the item yet, I have no idea, New comments cannot be posted and votes cannot be cast.

I have viewmodels off, but I plan to play with viewmodels on. Please make a backup of your CFG and custom folders before using this if you want to save your old binds. Not a subjective "overhaul" texture pack, but is intended to fix visual issues and revert not performance-related visual downgrades.