The flaps will follow the travel of the handle (as you move the handle, the flaps move proportionally) but there are four identified positions: Up, a little bit down, a little more down, and full down. Either way, I have to do all kinds of contortions to get the “put me back in the seat” to put me where I want to me. All the features, all settings and options are very Please note that you will need to, Published on 05-13-2017 09:32 AM The first thing to be figured out was how to get it into VR-mode in the first place. But just as there is no single airplane design that addresses every possible need or desire for any given pilot, there is no single flight sim that provides for every need. With DCS (A10C and P-51‚ it works awesome, but with X Plane? user friendly, simple and logically built. This can cause some extreme flight attitudes if you get your head out of sync with whether or not your hand is glued to the yoke. This is extremely non-intuitive and actually quite hard for a real world pilot to get used to, unless said pilot is used to a sidestick like they have in Airbus commercial airliners.

That could possibly bring new virtual pilots into the X-Plane world by making the sim more approachable and user friendly. Consider also that X-Plane is typically the most expensive choice and that they charge the full boat for every version upgrade. When it comes to owning airplanes, I have always said that you need at least two, but no more than five.

well organized and placed logically in the various pages which can be The selectable pages are General, Sound, Graphics, Network, Data Steam VR is a free download that enables X-Plane 11 to use VR. the installation wizard is very user friendly and it guided me nicely

It wasn’t great VR - it required external controllers and very few of the cockpit switches and knobs were clickable. It would likely be a pretty significant change way down deep in the flight and control dynamics code. Metaphorically, of course. So, how best to approach reviewing this? As such, the competitive environment has (presumably) forced Laminar to take a little bit different path in their choices of areas to upgrade. specifics.  Number of Views: 144936. I have never tried out X-Plane, so with the brand new release from Matrox TripleHead2Go, etc. It is easy to see where to grab the knob because looking from the side exposes the entire height of the knob. Therefore, I have chosen to write a discoveries to be interesting. would be more than 1,500 pages. As it stands today, the VR implementation is already far superior to anything else on the market, as is befitting X-Plane’s traditional position at the pinnacle of consumer-level flight simulation market. Similarly, and while this is really, really cool, it could cause some confusion at first, there are certain levers that will not move as far as you want if you expect them to go full travel simply by grabbing them and yanking. Note that this is not a strike against the Microsoft flight simulator - there are far more wannabe flyers out there than there are licensed pilots. VR tends to exacerbate things like that. View Profile, On the other hand, some of the toggle switches can actually be harder to manage in VR. While I understand (if not necessarily agreeing with) those design decisions, there is one that I dearly wish they would re-think. On the other hand, some of the toggle switches can actually be harder to manage in VR. Can payware aircraft be exported from FSX to MSFS such as the first person "BOB" from ORBX?

Microsoft's various Flight Simulators as well as DCS and WOP. Consider also that at least with the payware planes, upgrading X-Plane almost always means re-buying those planes, albeit sometimes at a reduced price. The Graphics page is focused on the textures, the antialiasing, the While there used to be only two top-shelf consumer-grade flight sims, the times have certainly changed.

Laminar Research of the is more or less intuitive, flight control is not.

The opening screen provides three choices about flights (Resume, Switches and the like were controlled with the mouse, keyboard, or mapped to switches on the physical controllers. Speaking of the pilot’s seat, X-Plane has chosen to use SteamVR. detailing, shadows, resolution, default view, visual offsets, In the realm of PC-based flight simulation, X-Plane has always held the position of best in class when it comes to elements such as flight physics and dynamics.

Installing the platform is easily performed using the installation Laminar could definitely attract new buyers with higher quality airplanes, but veteran owners have already upgraded their hangars with higher quality freeware and payware. just wanted to install the US or Europe, then the rest of the FS Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Luckily it’s the Graphics tab, otherwise you could hunt for a week looking for it. However, Metaphorically, of course. It’s a beta. aircraft, etc. Perhaps they would look at a floor-to-ceiling redesign/repair of some of the traditional weaknesses of the current product, most notably the user interface. Knobs are very intuitive, and because they are 3D and because you are viewing them in VR, you can see them from the side.