The Gulthias Tree of Barovia sits high upon Yester Hill where it has become central to the dark rites of the valley’s Wildfolk. When the Gulthias Tree was destroyed, Belak was killed as well as he attempted to defend it.

The familiar is gone. They were the ravens.

We think you'll have a much more enjoyable experience. Fleot makes Urwin cry with her words of warning to keep those you care about close.

They will be able to make a shipment, to the Blue Water Inn and perhaps a few more, but that is it.

The tree had the ability over time to accept a sentient creature that was bound to it into the tree itself and then expel the creature soon after as a supplicant under the control of the tree. It's like having a rewind button for your campaign.

In the citadel's core grows the terrible Gulthias Tree, shepherded by the twisted druid, Belak the Outcast. Strahd dissipates. Decades ago within the grove of the Sunless Citadel a powerful vampire was staked to a tree.

Ranger says that is what the edge of our world looks like, but that’s not where it’s supposed to be. It’s supposed to be a lot further out.

LIa casts scorching ray. He also tells us the following: Urwin and Davian’s reunification is tense, but more disturbingly we learn that Urwin and Danika’s two boys have disappeared. SUMMARY Blights aren’t particularly bright.

The last time Danika saw the two boys was playing in the inn, using secret passages, and sometimes in the town, just before the festival the day of the festival. Inside the chest is an envelope addressed to Fleot; there is a letter and t wo small black feathers covered in blood 2x Cloak of Protection (Hog and Jovi), Vampiric touch (wizard), Leomund’s Secret Chest (wizard), Revivify (cleric), Speak with Dead (cleric), Death Ward (cleric). The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk. He gives a letter for free wine at any inn that serves Wizards of Wine. The stake took root. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. On the way back, the vampire staff that Fleot is holding catches Davian’s eye.

Davian is grateful to have the soil healed and agrees to accompany us to Vallaki to reconcile with his son (Urwin).

Adrian (Davian’s son) says that the dusk elf might be able to. The Gulthias Tree of Barovia sits high upon Yester Hill where it has become central to the dark rites of the valley’s Wildfolk. At the foot, there is a shadow of a character lounging in the roots of the oak tree.

She tells us that her two boys have been missing for three days. Davian says that the trees would probably be in a wood or fog. Lia and Jovi linger at the end of the fog.

Its handle is carved with leaves and vines, and the weapon weighs half as much as a … Urwin and Danika’s two boys have disappeared, old mage who rumor says is lost in the mountains. The Tree spawns magical life giving (and life stealing) fruit, as well as evil creatures known as twig blights. We set out in hunt of the Gulthias tree. The Tree is an undead plant which thrives on life and gives birth to Blights of various power. Ranger makes critical hit in the tree’s eye.

The ray is absorbed into the tree. It waves a hand and snipes my hawk. It was later discovered that the seeds when planted matured into a twig creature called a twig blight. We found it at the edge of Barovia. You should check them out.

Hawk flies close to ground towards tree. Monty splits from party and heads to church to check on Ireena and Ismark; they are still safe in the church, but they don’t leave the church any more because someone (probably Izek) keeps following them. The party heads into the fog, towards the clearing. Of the three, the vine blight’s the only one that can speak.

Danika walks in; it looks like she’s been crying. It is cursed wood, and he suspects it is poisoning the orchard. We travel to see the Kasimir, the dusk elf, to fix Fleot’s staff. We begin attacking.

This stake grew into the Gulthias Tree, reverberating with dark primal power to those who could tap it.

It might be Strahd’s laugh. Davian said that they used to ship their best wine to Strahd, but they haven’t made it in years. The dead adventurer’s tattered leather armor isn’t salvageable, but the axe embedded in the tree is a magic battleaxe. Evil Druids have since taken rare cuttings from the tree and transplanted them throughout the realms. Over the course of many more years the stake rooted to the tree turning the tree into a magical living organism. you will have instant access to your previous versions. We found it at the edge of Barovia. The tree would produce a single perfect ruby-red apple ripens at the summer solstice, and a single albino apple ripens on the winter solstice. Proficiency Class Simple Weapon Proficiency Accepts Sentience?

He was eventually killed beneath the Sunless Citadel with a still green yew stake. There is also a tree blight found in The Curse of Strahd. At the center is a giant oak tree.

Evil off-shoot of the vampiric tree spawned by Gulthias' death.

The present was supposed to be the Vampire Staff, but … uh … she broke it. Killing the tree allowed the soil to heal. We think you'll have a much more enjoyable experience. The adventure starts with player characters hearing rumors about the citadel while staying in the nearby small town of Oakhurst. It has low visibility and has difficulty traversing the woods, but the fog is not toxic. Yes Damage and Type 5[1d6+6] + 15 Bludgeon, Evil, Magic Critical threat range: 20 / x2 Weapon Type Quarterstaff / Bludgeoning weapons Race Absolutely Required None Minimum Level 28 Required Trait None Use Magical Device DC: No UMD needed Obsidian Portal has a lot of really cool features that use JavaScript.

Gulthias was a powerful vampire whose Druidic magic allowed him to create and control undead plant creatures. Evil Druids have since taken rare cuttings from the tree and transplanted them throughout the realms. We get closer; hawk-familiar sees a large tree poking up through the fog. He says he can ship what he has, but the orchard is distroyed – it makes sour wine. It is Strahd. The journey takes almost the full day, but we had no difficulties thanks to Davian’s raven family flying ahead and scouting. As we enter the clearing, we see the huge oak tree and a hooded figure lounging in the roots of the tree. Davian regrets this and wishes he could talk to his son and grandchildren. We learned that the Martikov family (Davian and Urwin) are lycanthrope and can turn into ravens. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. He thinks something is tainting the wine.

The ranger joined us. Though Gulthias died, his undead power intertwined with the stake, creating the first Gulthias Tree.

The tree kept absorbing spells, but we ultimately defeated it.

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JavaScript is currently disabled. Its evil makes beasts visibly uncomfortable while within 30 feet of it. He says no, just the Vistani girl we saved. upgrade now Our reward was a chest. The tree itself had no real way to defend itself and so these supplicants were its only defense.

Fleot encourages Davian to ride back with us to see Urwin – he agrees. The wooden stake was yet green and took root. He offers us as much wine as we want. Strahd monologues – he commends us for bravery and says he’s left us things to help us on our quest … if we live. Yester Hill would probably be dangerous to visit. Hog is finding tracks and the ranger is detecting foul things in the soil. you will have instant access to your previous versions. Monty asks if Davian and his ravens can help locate the tree. Kasimir wraps it in elven duct tape paste to hold it together while it grows back together. And so grew the Gulthias Tree, reverberating with primal power for those who can tap it.”-Belak the Outcast. We make our way to Vallaki the next day. He is afraid that the peace will be short lived. Davian said that they used to ship their finest wine to Strahd, but they haven’t made it in years. It's like having a rewind button for your campaign. LIa and Jovi linger at the edge of the fog as the rest of the party heads into the clearing … they immediately disappear. Lia sends hawk-familiar ahead to scout as we head west into the woods. He asks us to tell him what happened. It was an extended battle.

The fruit for many years enjoyed wide dispersal in the area. In an age long past, someone staked a vampire to the earth within the Twilight Grove. In the morning, Davian said that his suspicions were confirmed; they cannot make new wine. He reminds us to come get him before we head to the amber temple.

So ….

The midsummer fruit granted vigor, health, and life while the midwinter fruit stole the same. We think you'll have a much more enjoyable experience. Monty is Hansel-Greteling fire hand prints on trees along the way. How do 5e blights fight? Bears repeatedly mauled the tree and the ranger was unstoppable.

Twilight Grove in the Sunless Citadel. Hey, I'm running a campaign right now where I want to string together the old 3.0 adventure path from Wotc: Sunless Citadel (SC) Forge of Fury (FoF) Speaker in Dreams (SiD) Standing Stone (SS) Heart of Nightfang Spire (HoNS) They are all losely connected, the strongest connection beeing: Gulthias.