While holding the mace, you can use a bonus action to speak its Infernal command word, causing flames to erupt from the head. This nonmagical mace has a head made of a ball of heavy, everburning magma. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons These are just examples of character development that may cause these items to bestow more of their power. Weapon (mace), rare (requires attunement). Of course the character may not realize the mace’s true nature, and the DM can slowly reveal this over the course of early levels through dreams, until attuned enough for the Devil to speak directly to the wielder.

Bonus attack and damage is increased to +2, and deals additional fire damage when set aflame. Weapon (mace), rare (requires attunement) When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. Though, the character may or may not understand the items true power in the beginning.

I know I’m itching to design some surprises for my players! These magic items can be anything, but today we are going to cover the Mace of the Black Crown, because an evil, sentient, head-bashing mace is just always fun. Wildemount does a tremendous job of providing level guidelines, and suggesting character development moments in which these new states can be a reward. Containing a greedy devil with a desire is to recruit souls for Asmodeus.

As these items were gifted by the Gods long ago, some of these items have been passed down over the ages, but many have simply been lost.

Premium Module Pt3: The Fortress City of Winterwatch. Their contribution stands as a beacon of hope for all adventurers! [Rare] Mace of Smiting – Not bad, but its no +3 magic weapon…unless you’re in a campaign with a lot of constructs. Magic Circle Source: D&D 5th Edition ↓ Attributes Magic Circle Edit Page Content You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range. Bonus attack and damage is increased to +3, and deals additional fire damage when set aflame. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. The bonus increases to +3 when you use the mace to attack a construct.

Or does the legions of the Nine Hells gain another minion?

You gain a +1 bonus to attack and damage rolls made with this magic weapon. Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett.

Player gains resistance to fire while holding the weapon. on Google+, Your email address will not be published. Premium Module Pt3: The Fortress City of Winterwatch. The D&D adventure Descent into Avernus (which we reviewed here) has a fantastic section on making deals with Devils. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed.

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When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. Share this post: Items such as this will most likely be with a character over the course of an entire campaign, therefore, you will want to make the final Exalted State unlocked after some capstone moment or pivotal character arch.

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I can already think of a number of ways to use the Mace of the Black Crown in my games, but also, the whole Vestiges of Divergence system has a ton of value for DMs. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a construct. Beginning in a Dormant State, the item grants a number of bonuses to the wielder. Or DMs can lower the power level of the items in the Wildemount book in order to fit their needs. The bonus increases to +3 when you use the mace to attack a … Their contribution stands as a beacon of hope for all adventurers! That being said I hope the team at D&D expand upon this system, because I really enjoy it.

My name is Patrick Delaney, rogue by class, and gamer by trade. Opening up more of it’s power and becoming a source of counsel. Did the character finally defeat a bitter rival? The devil reveals themselves as a friend to aid the character.

It deals fire damage instead of bludgeoning damage. So, to see how these philosophies are applied, lets take a look at an example weapon from the Vestiges of Divergence. While that gives your campaign a truly epic feel, I would like to see a few items for lower level campaigns. Instead of an Bearded Devil, you can now summon a Barbed Devil. Saraswati Blog WordPress Theme, Copyright 2017. Now, some of these items are sentient and come with personality quirks that can be used by the DM as well. Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett.

Obviously, these are powerful items that will unlock over time, and would most likely take players into the late teens as far as levels go. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Players have a tendency to flirt with the line between good and evil (some straight make-out with the line, but that’s beside the point), upon taking an action like this, the DM can allow the weapon to reach its Awakened State.

Along with the player, this magical item will grow in power to an Awakened State, and finally an Exalted State. Perhaps the party does something brutal to overcome a foe.

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So, will the character’s purity and resolve win out? Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. With the recent release of Dungeons & Dragons: Explorer’s Guide to Wildemount (check out our review here), we decided to highlight a magic item that utilizes the rule system: Vestiges of Divergence.

Ability to have the mace erupt in flames, causing bright light and dealing additional fire damage. While statistically powerful, I commend the creators for keeping character stories and role-play at the center of these designs.

A +1 magic item that doesn’t require attunement. This can create an interesting interplay for the DM and player.

Mace and flail name generator This name generator will give you 10 names that fit flail weapons, which are occasionally called maces in many games and stories.

These potent items were birthed from both the Divine and Betrayer Gods, and bestowed to their most faithful followers during a war known as the Calamity. This creature will push the wielder toward lawful evil acts through telepathic communication, as well as, haunting their dreams.

I am eager to see how the community takes to these potent items.

Perhaps something you can use to reward a level 3 character, and it stays with them through level 10? Required fields are marked *.

Also, you can read more articles on Magic Items here! Quickly accessible list of magic items. For a weapon that contains a Devil within, I think a fun climax concludes with either the player exerting complete control over the being, or the Devil somehow secures the characters soul for Asmodeus.

On a successful save, the creature becomes frightened of you until the end of your next turn. One of the design decisions that I really love, is that these states are not determined by a fixed number of experience points, rather, they are left in the hands of the DM.

It deals fire damage instead of bludgeoning damage. It’s always fun as a DM to have an ever present means of communicating with the players.

It’s sucks the save is Strength. Greetings adventurer! Instead of an Imp, you can now summon a Bearded Devil.

Player gains resistance to poison while holding the weapon. Flails are usually spiked metal balls, attached to a wooden club with a chain. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Growing in power along side the wielder, these items grant exciting bonuses to a character, however, require more than a simple attunement. Player can speak, read, and write Infernal.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. Giants tend to excel at those.

Or conquer a great phobia to save the group?