But in the process of being cast out of Sigil, Iuz was freed and Vecna was was demoted to a lesser god. They have appeared numerous times over the years, most notably influencing the history of their world of origin, Oerth. Finally, the Ur-Flan had a strong association with necromancy magic, many of whom aspired to and eventually did become undead, Vecna included. Nevertheless, adventurers occasionally manage to locate and secure the artifacts.[24]. Vecna The body of Kas was never found. "It is said to have been behind the sundering of the Conclave of Tyssis-on-the-Sea, which led to the three-cycle war that poisoned the seas of Malhatai and left the oceanic world barren of life.
Vecna & Running Epic Bad Guys (Running the Game #50), https://dungeonsdragons.fandom.com/wiki/Hand_and_Eye_of_Vecna?oldid=25064. A wizard who became a lich, who became a demigod, then became a greater god, only to become a lesser god at the end of it all… pretty busy guy throughout the thousand plus years of his existence. The Eye and Hand of Vecna appear in the D&D 5e Dungeon Master's Guide (2014), where they are described with lore. The Hand and Eye of Vecna became sacred relics to those followers, imbued somehow with a fragment of the powerful arch-wizard's magic. Vecna turned one of them and the man's family over to his lieutenant, the vampire Kas The Bloody-Hand, who spend a day torturing and killing them, then had all within the city slaughtered and their heads mounted on pikes. After learning all he could from mortals and ancients alike, Vecna spent years researching and planning to become immortal. (2000) he cheated.

Bigby and the rest of the Circle of Eight were almost able to destroy Iuz, but he managed to escape. Realizing that his warriors could not hope to triumph by simple force, Iuz began to ally his men with other minor clan leaders to beat off stronger enemies. Not surprisingly, you must chop off you left hand and shove Vecna’s into the stump.
[23], The current location of the Hand and Eye are unknown. We’ll take a quick look at each one again, focusing on the lore and not the stats. The Hand and Eye of Vecna appear in the D&D 3e Dungeon Master's Guide (2000), in which they are described as unique major artifacts. Kas managed to destroy the Archlich before his own death, with the Sword of Kas, a lethal blade of the Undying Kin's own make, leaving only Vecna's left hand and left eye behind. Needless to say Iuz wasn’t very happy about this mistake, though he did escape back to Oerth about a year later, leaving a very pissed off Vecna. Master of the Spider Throne, the Whispered One, the Undying King, the Maimed Lord, others. We believe that Vecna did learn from Mok’slyk. Tarnhem devoured the conjurer and takes his human mother by force. In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a lich named Mauthereign. Through this, he was able to absorb enough magical power to become a god, which is a nice step above Iuz as he was only a demigod! After the third character died, the joke was revealed. As stated above, when Vecna is almost killed in the first siege of Fleeth, it is Acererak that saves him from almost certain death. Vecna This varies from earlier lore, where the Hand was well-established but the Eye was spoken of in hushed tones, speculated to be mythical, and of dubious veracity.

This interpretation is relatively recent. That is the dark history of Vecna the people and places that made him… so evil and horrible. After the third character died, the joke was revealed. [11] During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye.

I guess that answers the question of what you get when you add 1 demigod + 1 demigod. Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. So, if you’re Vecna, there isn’t a better source of magical wisdom than the source of all magic, old as the world itself and able to imprison one of the most powerful dragons/gods in D&D. In 4th edition, Vecna's main foes in the realm of death and undeath are Kas, Orcus and the Raven Queen (though he would rather she rule the dead than Orcus). ", Weiss, Samuel, and Gary Holian.