Now, horse riding is a complex topic and I’m oversimplifying horses and how their gaits work. So I would say it could ride without issue. The text mentions switching mounts repeatedly along the journey, allowing for people to cover large distances relatively quickly. This benefit also extends to up to 10 travelling companions. Do you like the idea of charging into battle atop a mighty steed? The phantom steed is also a mount, which means you can ‘ride at a gallop’, bringing the phantom steed’s travel pace speed up to 26 mph.

Understandably, some characters may be a bit squeamish about sacrificing the soul of a sentient creature to power their bike. A Transmutation wizard can give their Transmuter’s Stone to their steed, potentially adding another 10 feet of movement.

Close.

The invocation gives ritual casting to the warlock, and they can learn ritual spells from any class list, including the wizard’s. , pg.

my paladin is level 3 yet this spell didn't seem to come up as an option. All designed to enhance your D&D campaign and drive it in new directions. Here is a few favorites- Blink, Expeditious Retreat, Eyebite, all the Smites, Sunbeam, and Lightning Bolt.

You control the mount in combat. We can use the phantom steed spell to basically ‘make’ a motorcycle, assuming it fits with the world you’re playing in. Remember you can communicate telepathically. Find Steed.

Does the steed become one more actor in the initiative? With longstrider, and a mage who doesn’t mind casting it on each phantom steed as it’s made, we’re now going at a top ‘galloping’ speed of 80 mph. If you all happen to have horseshoes of speed, it’ll bring you up to 72 or 74 mph.

That’ll up the phantom steed’s movement to 150 feet per turn with the horseshoes and Transmuter’s Stone, or 40 miles per hour at a gallop. Your steed has an advantage like your steed has 5 or less intelligence then it becomes 6 then it gains the capability to understand one language which is your chance and your present speaking language.

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Apart from the horseshoes of speed, there’s a number of different ways to get a little more movement out of your phantom steed. It can attack.

Find Steed 5e.

This site works best with JavaScript enabled. Like Spider Climb. Well, a little closer. (, 25 Best Metal Gear Solid V: Phantom Pain Mods To Check Out, BoJack Horseman Gift Ideas: The Ultimate Buying Guide, What is Worldbuilding? If you have a special mount or vehicle, things get more complicated. 11 2.00 . There have been questions about whether or not you can ride the steed while it’s fading.

4th-level conjuration. When dealing with horses, ponies, camels, and other normal mounts, their speed actually doesn’t matter for your travel pace. You’re covering less distance, but it generally won’t matter. Congratulations, you can make a dire wolf steed. Xanathar's Guide to Everything, is the first major expansion for fifth edition Dungeons & Dragons.

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Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a Warhorse, a pony, a camel, an elk, or a Mastiff. It uses the riding horse statistics, but its speed is increased to 100 feet per round. Granted, the phantom steed does have some level of intelligence, so we’re getting a little bit closer to KITT from Knight Rider. If I was the DM I might still pose disadvantage for the steed to actually attack anything since it would be trying to hit while looking from your higher up point of view but I would definitely saying riding would be no problem. At level 6, this barbarian can pick an Elk totem feature that doubles their travel pace, whether they’re mounted or on foot.

Meaning, can I use my actions and his separately?

Appearing in an unoccupied space within range, the spirit takes on a form you choose: a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber—toothed tiger.