Cells – gold ring (25 gp). Good thinking.
Master Bedroom – Silver jewelry box with gold filigree (75 gp), gold ring with tiny diamond (75 gp), platinum necklace with topaz pendant (750 gp) Characters who are able to reduce their size or assume gaseous form can enter the tower through these slits." As for your particular dilemma, spending 1 hour with the item over a short rest, or casting identify, will give any player the command word. The maps for Castle Ravenloft do not have a size key, even though all the other maps do. I would greatly appreciate any other reasonable suggestions. They may never even find it, or come up with something you would never have thought of. A treasury that looks like it can’t be looted to the party is a source of frustration... which, I agree, may not be a bad thing in fact... the book is always more of a guideline than a rule. After a short rest the group continues to investigate the 2nd floor and enter a room containing torches in sconces illuminate a dining table at the center. But this seems like a really bad thing to me from the storytelling perspective, as hacking through walls and doors is something that i’ve always tried to discourage.
Here's the key to the spellbooks: The Vile Lexicon is the Barovian Witch's spellbook from page 72.
"The arrow slits of the tower are 4 inches wide and 2 feet tall, and the walls of the fortress are 3 inches thick. I understand i’m Being picky with this one, but please share your experience with the Treasury. Or maybe it does, if you were using it learn how to activate a sword for example that glows on the keyword? Sure, I totally understand that, but do you have any particular suggestions? There are a few other solutions. This is a list of all the treasure in Ravenloft K15. A Wizard could just use Mage Hand to grab items from inside and carry them through the slots to the inside. Edit: I also had Ezmerelda and Rictavio with the party, so they were the ones to have the idea to try and beat down the door. I've started running my players through the Curse of Strahd campaign setting and have been going over the materials. K41. The Amber Temple, better known as the TPK (Total Party Kill) temple. make opening it into almost its own little sidequest. My understanding is that you may only study the fortress in its “disassembled” form. Press J to jump to the feed. A few other classes have some solutions too. I'm aware that I could easily drop a clue / key somewhere, but don't want to do that in the event that this is mentioned somewhere I may have overlooked. How then are players supposed to be able to gain entry into this? K38. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. In other words, it can't be used as a treasury at all. The GUIDE index for Curse of Strahd and other related articles can be found here ! A lot of suggestions were about the trapdoor being unlocked, but the book clearly states that “only Strahd can open two means of entry”. The door was open and once the entire party was inside, Strahd closed the door with his lair action, then cast Wall of Fire to create a circle of fire surrounding the party. Press question mark to learn the rest of the keyboard shortcuts. Then on his next turn he phased through the wall, leaving the party to deal with trying to escape the Wall of Fire and a locked magical fortress. The Fortunes of Ravenloft also mentions a treasure could be in here. Press question mark to learn the rest of the keyboard shortcuts.
APR/18. I wouldn't have thought of misty step or other teleportation. Same goes for “studying it for one hour and learning it’s command word”.
I also don’t like the idea of Strahd simply writing his command word somewhere like in the Tome of Strahd or mad Mordekainen suddenly appearing out of nowhere.., So what remains is simply hacking through 100 hp of adamantium with a magic weapon? Obsidian Portal has a lot of really cool features that use JavaScript. While there's a few things that are bothering me, nothing is gnawing at me more than the entry of Strahd's treasury (area K41 pg 67-68 5e Curse of Strahd).