It seems you’re competing against more fellow players every day. Clifford estimates that it takes about 80-100 hours to become confident with all the game’s encounters and get your gear to the level required for endgame content. , though they can be battled in four levels of scaling difficulty. Resolved 2020-10-22 16:59:08 UTC SERVERS DOWN FOR SCHEDULED MAINTENANCE TO DEPLOY 1.4.3. Game Servers The game is currently unstable with players disconnecting. ’s Moments of Triumph that tracks everything a player does from damage to Behemoths to weapon crafting and leveling.

Maintenance has concluded, thanks for your patience. Get involved in the conversation by heading over to our Facebook and Instagram pages. This page was last edited on 20 September 2020, at 02:02. We want the fights to be meaningful and we want the victories to be impactful.”. Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, The Best Anime Fanfiction Where the Hero Is a Villain, Bethesda Employee T-Shirt Seemingly Confirms Starfield Leaks, Updated: The Best Black Friday Deals from Amazon, Best Buy, and Walmart, The Best Games of the Decade (2010 - 2019), How Control, Alan Wake, and Quantum Break Are All Connected, The Ten Best Amazon Black Friday Deals You Can Buy (Apple AirPods for $99).

Clifford estimates that it takes about 80-100 hours to become confident with all the game’s encounters and get your gear to the level required for endgame content.

Receive an alert when this game's player count data becomes available. Social “That’s an ethos that we really try to adhere to versus ‘What if you fight one Behemoth and we ask you to pay $1 to fight the next one?’” Clifford said. “When we were drawing inspiration early on, we wanted it to feel like the early days of playing World of Warcraft and downing your first raid boss,” Clifford said.

This game's player data is either not yet available or not publicly available. The studio states that it has worked “tirelessly to expand player capacity, improve connectivity, optimise queue loads and iterate on player feedback”, which could help to explain much of the game’s initial success. For more information on cookies and how to make choices regarding them, see our cookie policy. We're actively investigating. As an American, Dustin enjoys being asked to write about football and cockney rhyming slang. Players Gain % Gain Peak Players; Last 30 Days: 34709.42 +1236.5 +3.69%: 77347: October 2020 33472.92-6425.43-16.10%: 77347: September 2020 39898.35 Dauntless™ is a trademark of Phoenix Labs. Dauntless Roadmap. May 29, 2019 Dauntless player counts continue to grow – now it boasts over ten million since its launch from early access three weeks ago. Members of the team were encouraged to monitor Reddit and reach out to the player community for feedback throughout the process. “We had our own vision for what features we wanted to create and where we wanted to take the game, but we tried to be as transparent as possible with the, As soon as they designed new features, the developers would add them to a roadmap at, was a very linear experience: fight this Behemoth, then this one, then this one in a tower of power until you get to the last one,” Clifford said. Since Phoenix Labs launched the closed beta for the co-op action RPG Dauntless in August 2017, the developers have been focused on giving players what they want. The goal was to give players more exposure to more content in the game and give players variety early on.”, Another big demand was cross-platform play, and building that into the game for the console launch dramatically increased. All Rights Reserved. Game Issues covering social features, in-game events, and how to play. Most transactions are focused on cosmetics and expressions. “We believed we had something great on our hands, but we knew that to turn it into something memorable, we would need the help of our community,” said Phoenix Labs marketing director Nick Clifford.

The Dauntless servers will be down for maintenance on October 22nd, at 10:00AM PT to deploy patch 1.4.3 and roll out some supporting services. Current Video Game Statistics for the Current-Gen Gamer. Month Avg. Matchmaking Thank you for your always thoughtful feedback, your unending support, and your insistence that we meet a higher standard. For instance, a hammer is great at stunning Behemoths and the ax can cut off limbs, removing a way for the monster to attack and providing the party with extra loot.

After that, completionists can still find plenty to do thanks to a Mastery system resembling Destiny 2’s Moments of Triumph that tracks everything a player does from damage to Behemoths to weapon crafting and leveling. Dauntless has gained a staggering 500,000 players in just 1 day, total player count has now reached 4 million Jak Connor | May 24, 2019 at 04:00 am CDT (1 min, 28 secs reading time) Name Peak Players Time Last 48 Hours; PLAYERUNKNOWN'S BATTLEGROUNDS 3236027: 2018-01-01T00:00:00Z: Counter-Strike: Global Offensive 1305714: 2020-04-01T00:00:00Z As of October, they had 15 million. After that, completionists can still find plenty to do thanks to a Mastery system resembling. The game had 3 million players in May and doubled that number within the first week of console play. Along with giving players new ways to access the game, the Phoenix Labs team is constantly rolling out content.

“They’re really dark, really gritty, really grisly. The game is primarily focused on melee combat, which Clifford said gives the game more tension and energy than just sitting back and firing a bow and arrow. If you want to look like a badass ninja while you do it, you can hop in the store and pick up a couple cosmetics to get to that fantasy.”. Dauntless is a free-to-play co-op action RPG developed by Phoenix Labs available for Playstation 4, Xbox One, Nintendo Switch, and PC via the Epic Games store.

“We shifted to a bit more of an organic open-style progression, where things like beating a specific Behemoth are not as important as leveling up your gear. Monster Hunter: World actually helped Dauntless' player base grow. Senior news writer. Dauntless system status. Cross-play will also be incorporated into the Nintendo Switch launch planned for the end of this year and the mobile release in 2020. Read more: Check out the best free PC games. is still scheduled to be released on Nintendo Switch and Mobile later this year. . Since launch, World of Warcraft has had eight major expansion packs produced for it: The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands. “That shit doesn’t fly here at all. While the game can be played solo, group hunts allow players to enjoy synergies based on using different types of weapons. Technical Issues relating to game performance, online connections, or crashes. follows a games-as-a-service model, none of the weapons or fights require players to spend money. “We want to encourage you to stay in the throes of battle at all times,” Clifford said. “Every couple of weeks there’s generally something new in the game to check out,” Clifford said. The launch of Monster Hunter World on PC certainly gave Dauntless some bigger name competition, but even with the biggest game in the genre competing on the same platforms, Dauntless is doing just fine. Not just because we're giving it to you, but because you helped shape the world it describes.

For instance, one trial takes the Behemoth Pangar, who rolls around the battlefield and freezes would-be slayers, and adds the extra threat of lightning strikes from clouds hanging overhead. Not just because we're giving it to you, but because you helped shape the world it describes. Dustin Bailey Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Affected systems: These range from a tutorial mode meant to teach you the ropes of the fight to Heroic Plus, which is the hardest content in the game. One where openness, transparency, and community aren't just words on a coffee mug. Doom Eternal’s Launch Peaked with 100k Players on Steam Mar 23, 2020 - GitHyp League of Legends Worlds 2019 Breaks the All-Time Peak Concurrent Viewer Count Record on Twitch Nov 10, 2019 - GitHyp Fortnite's Season X Black Hole Finale Breaks Twitch's All-Time Peak Concurrent Viewer Record Oct 14, 2019 - GitHyp Club, Polygon and the Chicago Tribune. That just tells us that our belief that it was important to players is true.”. There are also rotating weekly trials that add extra challenges to existing fights. Battle ferocious Behemoths, craft powerful weapons, and forge your legend in the Shattered Isles. “In the early days of the closed beta, Dauntless was a very linear experience: fight this Behemoth, then this one, then this one in a tower of power until you get to the last one,” Clifford said. The entire studio has participated in designing the monsters, though their approach to each one has varied. Payments Issues with purchasing in-game items. “We’ve seen 60-70% of all hunts played in game feature cross-platform play. Up to four players can join in a hunt, with the Behemoth’s health and damage scaling based on how many people are fighting. is patched every two weeks, which can introduce new weapons, Behemoths, or game modes, or it can add polish and bug fixes to previous updates. Dauntless's previous player count milestones saw it pick up about one million players between the open beta launch on May 24, 2018 and June 6.

The combat, loot, and crafting systems of Dauntless resemble a mix of Monster Hunter and Soulborne games, and Clifford said one of Phoenix Labs’ goals was to create a more accessible version of that genre. One where openness, transparency, and community aren't just words on a coffee mug. Downtime should complete within approximately 90 minutes. As of October, they had 15 million. Downtime should complete within approximately 90 minutes. Phasmophobia, a Co-Op VR Horror Game Made by 1 Person, Just Cracked Steam's Top 5 Most Played List, Among Us Becomes the #8 Most Played Game Ever on Steam with 300k Players, Fall Guys is Devolver Digital's Biggest Launch Ever with Over 100k Players on Steam, Terraria Becomes Steam’s 4th Most Played Game Ever with Half a Million Players at Its Peak, Half-Life: Alyx’s Launch Doubled the Previous Record for Highest Player Count Ever in a VR Game on Steam, Doom Eternal’s Launch Peaked with 100k Players on Steam, League of Legends Worlds 2019 Breaks the All-Time Peak Concurrent Viewer Count Record on Twitch, Fortnite's Season X Black Hole Finale Breaks Twitch's All-Time Peak Concurrent Viewer Record, Borderlands 3's Viewership Has Dropped 93% in its First Two Weeks on Twitch, Destiny 2 Had a Peak of Over 200k Concurrent Players During its First Day on Steam. Dauntless's previous player count milestones saw it pick up about one million players between the open beta launch on May 24, 2018 and June 6. To stay up to date with the latest PC gaming guides, news, and reviews, follow PCGamesN on Twitter and Steam News Hub. Dauntless is patched every two weeks, which can introduce new weapons, Behemoths, or game modes, or it can add polish and bug fixes to previous updates. “It could start from an artistic standpoint like, ‘We need to have a dragon in the game,’ or it could start from a design standpoint like, ‘We really need to have a Behemoth that uses portals.’ With each Behemoth, we try to introduce new mechanics that aren’t present in the game currently.”. “They’re really dark, really gritty, really grisly.