From this point onward it is safe to assume that you will be getting Innovativeness from Admin tech as well, resulting in 24 Innovativeness for techs 13-16 +1.5 Innovativeness from taking another idea group, and missing out on 3 Innovativeness from that tech. Unlike infinite time mods, this mod actually creates all new mechanics to reflect this extended timeframe. Check if the mod is up to date with the most recent patch. On this note, the total cost was also offset by our 10% tech cost, picked up on tech 5-6, resulting in a saving of 10 600 10% = 600 monarch points of each type saved by 1600. This is a mod that needs to be seen and not just described. Calling itself the “quintessential” EUIV overhaul mod is no understatement as its added complexity and clarity to the game mechanics is a modding miracle comparable to the jump from SD to HD graphics. These groups have abysmal synergy at best. And Innovativeness stacks above the caps. So on tech 10, we stand at 33.685+13 * 0.075+13 * 0.09+6 = 41.83 Innovativeness in 1515. Per 2 years, 9 would gain you 1 Innovativeness, 1 event would gain you 3 Innovativeness, and one event has no effect, counting only events that can trigger before printing press. In the Exploration route, I recommend ditching Exploration once you get Influence in order to get Diplomatic. In essence, Administrative ideas save you roughly 400 more Admin points, without saving Dip or Mil and without any of the other added benefits of Innovative ideas. Fight your wars and take what you will. You should time your idea choices on when do you expect to need them, plan ahead. Also due to the extreme power of the Military policies, Innovative ideas basically makes it possible to run only a single Military group without any issues for as long as you want, allowing you to actually take all of these Admin and Dip idea group without much consequence. This titan of a mod reaches complexity and immersion on par with M&T and VeF but takes it in a totally “non-EUIV” direction: into the realm of Westeros and the lands beyond the Narrow Sea. • I will take that you need to tech roughly 2-3 years ahead of time on average to gain Innovativeness. Adding to this having to develop renaissance and printing press, which will cost roughly 800 Admin each assuming you develop sparingly with mil, you’ll be left with 5530 Admin for coring, of which you save 25%. In the lower left of the peace screen note the countries, if any, that will join a coalition and improve relations with whoever is left to get them out of a coalition possibility. The Missions Expanded Team has already completed giving all of Europe added flavour and it’s only a matter of time before they take on the whole world.